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Legitimizing Real Money Trading In Games
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Post Legitimizing Real Money Trading In Games 
MMOGamer interviewed Andy Schneider, co-founder of Live Gamer, a company working with several major game publishers (including Acclaim, Funcom, and SOE) to legitimize the real money trading (RMT) industry in online games. Schneider expects this method of customer service to grow much more popular in the West over the next few years, especially after the success it's had in Asia. "It started in the very earliest MMOs, if not back in the MUD days in a very grassroots sort of way, but then obviously got into a more opportunistic and nefarious industry. When I talk about legitimate RMT, it's about a publisher supporting the notion that people want to buy and sell virtual items for real money, and they have decided to proactively support that notion and give their player-base a way to do that. ... It takes the manual process out of the equation that most players are engaged in with the black market, and reduces the fraud considerably, which is good for players. ... The reason there are gold farmers out there, the reason why there is nearly a two billion dollar secondary market for virtual items, is because of consumer demand."pa href="http://games.slashdot.org/article.pl?sid=09/04/29/0438213amp;fro m=rss"img src="http://games.slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp; style=h0amp;sid=09/04/29/0438213"/a/ppa href="http://games.slashdot.org/article.pl?sid=09/04/29/0438213amp;fro m=rss"Read more of this story/a at Slashdot./p
pa href="http://feedads.g.doubleclick.net/~at/H4vMeijpQMAVH8xZYYVpBpVVKm8  /0/da"img src="http://feedads.g.doubleclick.net/~at/H4vMeijpQMAVH8xZYYVpBpVVKm8/ 0/di" border="0" ismap="true"/img/abr/
a href="http://feedads.g.doubleclick.net/~at/H4vMeijpQMAVH8xZYYVpBpVVKm8  /1/da"img src="http://feedads.g.doubleclick.net/~at/H4vMeijpQMAVH8xZYYVpBpVVKm8/ 1/di" border="0" ismap="true"/img/a/pimg src="http://feeds2.feedburner.com/~r/Slashdot/slashdotGames/~4/J1XnHTU vWIA" height="1" width="1"/

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