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Nintendo's Miyamoto On Innovation, Wii Ambitions
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Edge Magazine is running an interview with Nintendo game designer Shigeru Miyamoto about some of the company's recent projects, such as Wii Music and Wii Fit. Miyamoto talks about his ambitions for the titles, as well as the difficulty in continuing to entertain players by surprising them. He refers to Wii Music as "music software" rather than a game, and says the primary intent was to bring music to families and assist in music education. The conversation then turns to where Nintendo can go in the future; Miyamoto discusses integrating new technologies into popular game franchises, and the dilemma Nintendo will face when designing its next console mdash; do they stick with updated versions of their innovative controllers, do they return to a more standard build, or do they bring a completely different input device to the table?pa href="http://games.slashdot.org/article.pl?sid=08/12/04/2354211amp;fro m=rss"img src="http://games.slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp; style=h0amp;sid=08/12/04/2354211"/a/ppa href="http://games.slashdot.org/article.pl?sid=08/12/04/2354211amp;fro m=rss"Read more of this story/a at Slashdot./p
pa href="http://feedads.googleadservices.com/~a/k-cmygcAXSwBROtvLkb51tPSr X4/a"img src="http://feedads.googleadservices.com/~a/k-cmygcAXSwBROtvLkb51tPSrX 4/i" border="0" ismap="true"/img/a/pimg src="http://feedproxy.google.com/~r/Slashdot/slashdotGames/~4/Vhgc5-rC jhw" height="1" width="1"/

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