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Most users ever online was 250 on Mon Aug 15, 2005 6:10 pm

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Why Warhammer Online Failed — an Insider Sto
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Post Why Warhammer Online Failed — an Insider Sto 
sinij writes "An EA insider has aired dirty laundry over what went wrong with Warhammer and what could this mean for the upcoming Bioware Star Wars MMORPG. Quoting: 'We shouldn't have released when we did, everyone knows it. The game wasn't done, but EA gave us a deadline and threatened the leaders of Mythic with pink slips. We slipped so many times, it had to go out. We sold more than a million boxes, and only had 300k subs a month later. Going down ever since. It's 'stable' now, but guess what? Even Dark Age and Ultima have more subs than we have. How great is that? Games almost a decade [old] make more money than our biggest project."
The (unverified) insider, who calls himself EA Louse (named after the EA Spouse who brought to light the company's excessive crunchtime practices) says similar trouble is ahead for the development of Star Wars: The Old Republic. EA has not commented yet. God of War creator David Jaffe has criticized the insider for having unrealistic expectations of working in the games industry.<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot .org%2Fstory%2F10%2F10%2F14%2F0451220%2FWhy-Warhammer-Online-Failed-md ash-an-Insider-Story%3Ffrom%3Dfb" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png"></a>
  
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